D&D 5E - homebrew subclass Rogue:Thug
Ignoring the non-debate about intimidation.This is a cool subclass 17 is really late for a second attack, but two sneak attacks makes it worth it. I'd even drop the rule about it being multiple targets to sweeten the pot.
Something you might not have considered - by making the rogue a bit more melee focused, you might want to give them some form of protection, as most d8 HP melee builds have. Cunning action might be enough, though. (Perhaps allow Dodge on Cunning Action? That's super strong, though...)
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